P.S. My "Real-Time Rendering" homework makes me want to cry :-(
Wednesday, November 4, 2009
Missile Defender is now being playtested!
I uploaded Missile Defender last night to XNA for some peer play testing. The first play tester found 3 code 4's (thankfully). And here I thought my game hardly needed any play testing! Anyways, see the latest video of MD below.
Tuesday, November 3, 2009
A gripe about XNA: Trail Modes
Since I got berated by a forum moderator for talking about this on the XNA forums, I'm going to a place where I'm allowed to speak my mind. Those of you that have released a game on XNA are well aware that we are forced to have a trial mode in our game. In other words, we can't give away our full game for free. I think this is totally okay, and understand why this is necessary. But on top that, our trial mode games automatically are forced to quit out and go to a purchase screen after 8 minutes of playing game. I feel that this time limit is restrictive for developers.
Why do XBLA games not have to deal with this restriction? Personally, I never decided that I wanted to purchase a game after only playing it for a few minutes. I need more time. I think Microsoft are shooting themselves in the foot, because there are gamers out that like me, absolutely despise timed demos. Nothing annoys me more than a pop up screen asking me to buy the game. If I want to buy a product, I go to you and buy it. If you try to force it on me, I see that as an act of desperation and that you possibly have doubt in your own product.
At least provide us with some options. Like if we have multiplayer and we limit that, or we limit some game modes, that should be more than enough for a good trial restriction. We need to have our trial modes approved by a real person anyways. Do we also need this automatic limitation too?
Let the Marketing Begin!
While I still have a few lines of code to write, a game mode to finish up, and some serious play testing to do, I feel like it's time to get Abaddon "out there." I have the domain for my website registered, hopefully something more than a splash screen will be there very soon. Most importantly I created a Youtube channel. I have some sample gameplay that I hope people will find interesting.
I also created a twitter account (did I just lose my dignity?) and a Facebook page.
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